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Course Details

Online, Jul 20 - Aug 14 | Asynchronous
ages 13-17 | Online | 2020/SE-APHSS-0086 ( Class is Full )
54 contact hours | 0 credits | tuition $1600


Description

This course is part of Session II (Featured Topics) of RISD Advanced Program for High School Students.

During times of economic, political, health or environmental crisis, racism and issues of particular inequities rise to the surface. In this course students engage with pivotal and complex social issues to investigate how during these tension points artists become powerful agents of change. Working within the framework of Emory Douglas' role of the artist to inform, enlighten and educate, students explore how, what and where to message their voice in ways that will have the most impact. Through lectures, assigned research, online discussions and 2D studio assignments, students focus on projects that will enhance their art and design skills and the ability to confidently communicate their concept. Students learn how to use type and image to convey powerful graphic messaging in consideration for use in print and on social media platforms. Historical and contemporary iconic imagery—such as Shepard Fairey’s ambiguous street culture of "Obey," Banksy's anonymous social commentary on inequity, and most recently Lisa Wool-Rim Sjöblom’s "I am not a virus" campaign addressing current xenophobic hostility—is covered to help inform students in the creation of their own series of work and a final video presentation.

Notes:
- This class will be taught through our online course management platform (CE Link).
- This course requires access to Adobe Creative Cloud, or some of its creative tools such as Photoshop, Illustrator and InDesign. Monthly subscriptions can be purchased from a variety of pricing plans directly from Adobe.
- Please visit our Registration FAQ for additional information and resources.


Instructor
  • Name: Rene Payne (Bio)
Course Details

Online, Jul 20 - Aug 14 | Asynchronous
ages 13-17 | Online | 2020/SE-APHSS-0091 ( Class is Full )
54 contact hours | 0 credits | tuition $1600


Description

This course is part of Session II (Featured Topics) of RISD Advanced Program for High School Students.

The COVID-19 pandemic has highlighted many design challenges, but none more so than in the medical field. In order to save lives, physicians, medical staff and manufacturers have turned to designers to reinvent radical solutions to equipment shortages, malfunctions and design flaws. In this course students will focus on medical-oriented designing, creating and problem-solving in ways that are adaptable, sustainable, reliable and user-friendly. Issues regarding patient and doctor equipment interaction, dual-purpose design, ease of use, discreet design, influence of design on mental health and well-being, and designing for all ages–children, adult and elderly—will be investigated. Students generate a diverse range of design approaches through research, mapping out a design plan, documenting varied processes and producing a collection of supportive concepts in both hands-on drawing and modeling. Emphasis is placed on ergonomics and aesthetics, as well as the ability to present results clearly and dynamically. While the focus of this course is medical-oriented, the principles covered and knowledge acquired are transferable across fields and will give students a sense of the important role of industrial designers.

Notes:
- This class will be taught through our online course management platform (CE Link).
- Please visit our Registration FAQ for additional information and resources.


Instructor
  • Name: Renee Monteiro-Bernard (Bio)
Course Details

Online, Jul 20 - Aug 14 | Asynchronous
ages 13-17 | Online | 2020/SE-APHSS-0092 ( Class is almost Full )
54 contact hours | 0 credits | tuition $1600


Description

This course is part of Session II (Featured Topics) of RISD Advanced Program for High School Students.

Throughout history sculpture has served as a means to honor, reflect and challenge society. In this course students focus on assemblage to push the use of a 'ready-made' or 'found object' as a means of injecting theme and content into a work. Lectures present the rich historical context of everyday objects or images (in individual artworks and critical art movements), as well as the work of contemporary artists such as Nina Katchadourian, Tara Donovan, Jessica Stockholder and Francis Alys. Students learn best practices for a well-rounded approach to making sculptural works outside of a traditional studio setting. They start with the process of ideation, which includes writing about and discussing ideas as a group; and sharing sketches, color studies, material studies and small prototypes. They then move into the making process and share in-process works and, finally, document images of sculptural work for a portfolio.

Notes:
- This class will be taught through our online course management platform (CE Link).
- Please visit our Registration FAQ for additional information and resources.


Instructor
  • Name: Gail Dodge (Bio)
Course Details

Online, Aug 3 - 14 | Asynchronous
ages 13-17 | Online | 2020/SE-TEEN-0457 ( Class is Full )
15 contact hours | 0 credits | tuition $285


Description

Gears, goggles, rivets, springs, clockworks and lace: This is the stuff that steampunks are made of, and the ingredients for this design lab. Students in this course re-envision gadgets and gear, starting with drawings and schematics that are then built as prototypes that are both sculpturally unique and faithful to the aesthetic of this sci-fi subculture. The instructor begins with lessons in design and drafting that reinforce the connection between 2D imagining and 3D construction. Together the class explores materials and methods for model building that are done to scale and as full-size replica helmets, tools and transports. Students practice faux-finishing techniques that are the key to simulating materials like brass, copper and aged leather, to complete the look that might become the components of a convincing costume used in an art school portfolio.

Notes:
- This asynchronous online class will include video presentations and instruction, individualized support and idea development, as well as teacher/class critique through our online course management platform, CE Link.
- Please visit our Registration FAQ for additional information and resources.

Applies to: AT, Y3


Instructor
  • Name: Jason Robert LeClair (Bio)
Course Details

Online, Jul 20 - 31 | Asynchronous
ages 13-17 | Online | 2020/SE-TEEN-1180-02 ( Class is Full )
15 contact hours | 0 credits | tuition $285


Description

The illustrated worlds that are the most memorable renditions of J.R.R. Tolkien's or George Lucas's fictional universes come from artists who draw and paint. These conceptual designers take descriptions of unimaginable technology, creatures and characters and visualize them to be turned into book covers, movie sets, costumes and props. This course introduces that process and combines it with lessons in figurative anatomy, perspective drawing, composition and acrylic/watercolor painting. The course uses traditional materials that reinforce a student's ability to interpret written prompts, think on paper and handle pencil, pen and pigment. Students complete character designs and tableau sketches that are refined to become a full-color painting depicting a fantastic world.

Notes:
- This asynchronous online class will include video presentations and instruction, individualized support and idea development, as well as teacher/class critique through our online course management platform, CE Link.
- Please visit our Registration FAQ for additional information and resources.

Applies to: AT, Y2


Instructor
  • Name: Jason Robert LeClair (Bio)
Course Details

Online, Jul 20 - 31 | Asynchronous
ages 13-17 | Online | 2020/SE-TEEN-1900-02
15 contact hours | 0 credits | tuition $285


Description

Take a dash of cartoonist and mix well with a dollop of animator and a sprinkle of quirky. The result is Tim Burton, a dark and talented artist who has continually pushed the cinematic envelope and brought Edward Scissorhands, Willy Wonka and Sweeney Todd to the screen of your local multiplex. These and other cutting-edge works of the master filmmaker provide the inspiration for this moviemaking course. After students revisit Burton's memorable scenes, they go on to capture and transform their own concepts into screen magic by using light, color and thoughtful compositions. Through tutorials, demonstrations, critiques and discussions, students will learn to operate video cameras and develop editing techniques using DaVinci Resolve to create their own masterworks. Students get to wear many hats, such as writer, director, cinematographer and audio technician. The outcome is a virtual hands-on, inside-out understanding of the craft of making movies like a master.

Notes:
- This asynchronous online class will include video presentations and instruction, individualized support and idea development, as well as teacher/class critique through our online course management platform, CE Link.
- Please visit our Registration FAQ for additional information and resources.

Applies to: AT, YD


Instructor
  • Name: Carlos Cruz (Bio)
Course Details

Online, Aug 3 - 14 | Asynchronous
ages 13-17 | Online | 2020/SE-TEEN-2019-02 ( Class is Full )
15 contact hours | 0 credits | tuition $285


Description

Color can shape and change the meaning of a comic. In this course you’ll learn technical skills like how to prep line work for color, different techniques and styles of coloring, as well as core concepts of lighting and color theory. Using Procreate, we will work on preexisting black-and-white art as well as your own drawings. You'll leave this class with the skills and confidence needed to color your own comics.

Notes:
- This asynchronous online class will include video presentations and instruction, individualized support and idea development, as well as teacher/class critique through our online course management platform, CE Link.
- This course requires access to Adobe Creative Cloud, or some of its creative tools such as Photoshop, Illustrator and InDesign. Monthly subscriptions can be purchased from a variety of pricing plans directly from Adobe.
- Please visit our Registration FAQ for additional information and resources.

Applies to: AT, YD


Instructor
  • Name: Jesse Smolover (Bio)
Course Details

Online, Jul 20 - 31 | Asynchronous
ages 13-17 | Online | 2020/SE-TEEN-3270-02 ( Class is Full )
15 contact hours | 0 credits | tuition $285


Description

Did you know that design can be used to bring about positive social change? In this two-week-long studio, you’ll be encouraged to harness the power of design as you use your own voice to raise awareness about issues in your local community or in society as a whole.

Notes:
- This asynchronous online class will include video presentations and instruction, individualized support and idea development, as well as teacher/class critique through our online course management platform, CE Link.
- Please visit our Registration FAQ for additional information and resources.

Applies to: AT, Y2


Instructor
  • Name: Dina Zaccagnini Vincent (Bio)
Course Details

Online, Aug 3 - 14 | Asynchronous
ages 13-17 | Online | 2020/SE-TEEN-3280-02 ( Class is Full )
15 contact hours | 0 credits | tuition $285


Description

3D video games are both entertaining and challenging, and playing them well requires both logic and creativity. In this course you'll learn to use the free 3D modeling tool Blender to create your own 3D game. Blender will also enhance your basic knowledge of art, mathematics and physics. You’ll learn game composition, scripting code with Python and interactive rules implementation, using either game components from the first Blender course or a set of game objects provided in class. You'll export your final project to run in a web browser so you can share your game with your fellow students -- and they can share theirs with you. No prior experience is necessary, but Blender software experience is useful: This course is for the programming beginner!

Notes:
- This asynchronous online class will include video presentations and instruction, individualized support and idea development, as well as teacher/class critique through our online course management platform, CE Link.
- Please visit our Registration FAQ for additional information and resources.

Applies to: AT, YD


Instructor
  • Name: Bruce Campbell (Bio)
Course Details

Online, Jul 20 - 31 | Asynchronous
ages 13-17 | Online | 2020/SE-TEEN-3283-03 ( Class is almost Full )
15 contact hours | 0 credits | tuition $285


Description

Many powerful programs exist for creating art -- but many are locked behind a hefty paywall. Fortunately, there is plenty of free software you can download at home to use that is strong enough to get the job done! In this course, you will work with a few choice open-source programs that anyone can access with a few clicks of a button. You will learn their uses and interfaces, and how to deploy them to maximize the quality of your art. Each week you’ll be introduced to a new program, learn the hotkeys and how to navigate the interface, as well as dive deep into what the program has to offer. You will then have an exercise and assignment to be done in the program. At the end of the course, you’ll have experienced a range of free programs that you can access from home, and develop confidence in your ability to make art using open-source software.

Notes:
- This asynchronous online class will include video presentations and instruction, individualized support and idea development, as well as teacher/class critique through our online course management platform, CE Link.
- Please visit our Registration FAQ for additional information and resources.

Applies to: AT, YD


Instructor
  • Name: James Frio (Bio)